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Vtmb clan quest mod walkthrough
Vtmb clan quest mod walkthrough









vtmb clan quest mod walkthrough

Im not saying that a social option is suited for each Clan or each runthrough. One example is Flynn at the Sin Bin when you ask him about the DMP tape. You can talk you way through it, sneak your way through it, or just kill every cop you find.īut there are plenty of times where you get the same response whether you use persuation, intimidation or seduction. The Elisabeth Dane Quest is a great example. The idea for me should be that everyone of the Main Quests should basicly have a Physical, Sneak and Social option. Make have two option one with Persuation (and enough "technobabble" to convince him with Scholarship), say 6 Persuation and 3 Scholarship to be able to convince him to show you the Sarcophagus.

vtmb clan quest mod walkthrough

If we take the museum as an example, have a security guard that you can talk to and be able to convince him that you are a student of Doctor Johansen or something and that you have come to study the sarcophagus.

vtmb clan quest mod walkthrough

I really wish Presence being used alot more in dialog. There are a couple of times in the game where you get the Intimidation option but it leads to the same reaction as if you used a "normal white" option. Make sure that Presence and/or Dominate are easier to use than Persuation.Īnd make Intimidation and Seduction equally valid as Persuation. But please make it hard.Īnd make sure that Peruation is removed as the "god-stat" that it is today. Please make sure that there are a "social" option for places like the Museum and other places where your only choises now are Fight or Sneak. I know i've talked about this before but i would like to make a request for 4.0.











Vtmb clan quest mod walkthrough